In games

In games, you’re just a player.

There’s no storyline waiting for you, no fated treasure, no quest that only you can complete. The system doesn’t care who you are. It only cares what you do.

The rules are simple: kill mobs, get XP. Don’t kill mobs, get nothing. Complete quests, get rewards. Quit, get nothing. Nobody owes you a happy ending.

You choose which mobs to fight, which quests to take, which path to walk. You can log off today and come back tomorrow. You can even start over.

Players don’t rely on destiny. They rely on action. Every point of XP is earned. Every piece of gear is won.

Kill a small mob, get 10 XP. That simple. That fair.

In reality

In real life, stories have ruined us. We all think we’re the protagonist.

Movies, novels, anime, they all repeat the same lie: you’re special, you’re different, you have plot armor, your life will have a turning point, and you’ll get a happy ending.

So we wait. Wait for the right mentor to appear, the right opportunity to land, destiny to kick in. Scrolling our phones, binge-watching shows, telling ourselves “great things take time.”

Wake up. Nobody is coming to save you.

The real world has no plot armor. No mysterious master will teach you secret techniques. No one will suddenly discover your hidden talent. No perfect partner will fall from the sky.

But that’s actually freeing.

No need to wait for fate, because there is no fate. No need to search for your calling, because there is no calling. No need to hope for a miracle, because miracles don’t come.

All you can do is play it like a game: look at what’s in front of you, and fight it. Win and take the reward. Lose and run. Train up and try again.

Stop waiting to be the protagonist. Be an honest player and start grinding.

Not the protagonist? That’s fine.

Not even willing to be a player, just lying there waiting for a happy ending? That’s the real problem.

You’re not the protagonist. You’re a player.

Player notes

I’m embarrassed to admit I might be the last person to figure this out.

Not counting sleep, I’ve probably spent a third of my life playing games, watching shows, movies, anime, and reading novels. Especially those junk web novels with the same recycled plot: loser awakens, finds an overpowered artifact, beautiful girls throw themselves at him. I could never stop reading them.

Hikaru no Go is my favorite manga. The main character Hikaru finds an ancient Go board in an attic and meets Sai, the spirit of a Go master from a thousand years ago. That’s how his journey begins. I’ve watched and read it at least ten times. Every time, I’d fantasize: what if a useless person like me could also meet a Sai?

It wasn’t just Sai. I fantasized about every “carry me” scenario. A legendary master takes me as a disciple. A genius partner pulls me into a startup. A beautiful, smart, rich woman falls for me, and my life levels up overnight.

I waited nearly 20 years. My Sai never came.

It wasn’t until my 30s that I truly accepted it: nobody is coming to carry me. If I don’t start doing things myself, at 40 I’ll still be reading manga and novels, fantasizing about “someday.”

Thinking of life as a game actually made it easier. In games, nobody carries you. Every reward is earned. You’re a newbie, so you go to the starter village. Grind slowly. Level up slowly. You don’t need to be great. You just need a little more XP today than yesterday.

I still watch anime. But I’m not waiting for Sai anymore.

Because in this game, I’m the player who needs to grind.

Leveling tips

□ Check yourself for protagonist thinking: do you believe good things will eventually happen? That you’re somehow different from everyone else? Those are plot armor illusions
□ List what you’re currently “waiting” for: an opportunity, the right time, someone to show you the way. Then ask yourself: what if it never comes?
□ Find the smallest mob you can fight today. It doesn’t have to be a boss. A slime is enough. Kill it. Take your 10 XP
□ Watch for “someday” in your head. Every time that thought pops up, replace it with “what can I do today”
□ Write down one thing you think “someone should teach me” or “someone should help me with.” Then accept it: nobody is coming. Start figuring it out yourself